Current date/time is Tue May 22, 2012 9:00 am


  • General & Rules

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  • The Westlands

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  • Andor


    Andor is a country in the heart of the Westlands. It is the largest and most populous country in the West. After the Borderlands, it also has the largest and most well-trained army.
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  • Tear


    Tear is one of the richest nations in the land. This comes in part from controlling the third largest port on the Sea of Storms behind Illian and Ebou Dar, at the mouth of the River Erinin. A great deal of Tear's wealth comes from the oil produced on the country's numerous olive farms. Lucrative trade in grain, fish and spices also brings money into the rich nation.
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  • Illian


    Illian is a country that lies in the far south of the Westlands, to the west of Tear whose capital city bears the same name. It is famous for hosting the Great Hunt for the Horn. It is feared by its neighbors Altara and Murandy for swallowing pieces of their countries from time to time.
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  • Amadicia


    Amadicia is a southern nation of the Westlands. It is the home of the Children of the Light.
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  • Tarabon


    Tarabon is a country situated in the southwest coast of the Westlands. It's capital, Tanchico, is a port situated on the western coast on the Aryth Ocean. Tarabon's eastern border abuts Amadicia, and its northern border is with the Almoth Plain.
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  • Arad Doman


    Arad Doman is a country that lies to the far west of the Westlands, along the coast of the Aryth Ocean.
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  • Murandy


    Murandy is a small nation in the central part of the Westlands. It has a history of border disputes with its larger neighbor to the north, Andor. The people of Murandy, much like the people of Altara, do not really consider themselves the residents of a nation. They are more likely to claim allegiance to one or another of the local lords.
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  • Ghealdan


    Ghealdan is a relatively small country that lies along the feet of the Mountains of Mist to the north of Amadicia and north-west of Altara.
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  • Cairhien


    Cairhien is a large country at the end of the Third Age in the east-central part of the Westlands. Cairhien's flag is a golden rising sun on a field of blue and the nation is renowned for creating and exporting Daes Dae'mar, the politically intrigued Game of Houses. Cairhienin speak in a precise, clipped accent, enunicating every word.
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  • The Borderlands

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  • Saldaea


    Saldaea is the westernmost of the four Borderlands, lying adjacent to the nation of Kandor. It is also the largest of the Borderlands, larger than Shienar and Arafel combined.
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  • Kandor


    Kandor is located to the east of Saldaea and is bordered by the Plain of Lances to the west, a tributary of the Erinin to the east and the Blight to the north.
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  • Arafel


    Arafel is one of four Borderland countries, lying between Kandor on the west and Shienar on the east. Arafel's flag is made up of three white roses on a field of red, quartered with three red roses on a field of white.
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  • Shienar


    Shienar is one of the nations in the Borderlands, lying in the far northeast of the Westlands. The sign of Shienar is a swooping black hawk. By tradition, the sigil of the reigning ruler is also a sign of Shienar. Shienaran men normally shave their faces and wear their hair in a topknot.
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  • The White Tower and Salidar

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  • The White Tower


    The White Tower of Tar Valon is the seat of Aes Sedai power. Recent events have caused the Aes Sedai to split, but the current and official Amyrlin Seat of the White Tower is Elaida do Avriny a'Roihan.
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  • Salidar


    The Aes Sedai that have broken from the White Tower took refuge in Salidar. They continue to train novices, but they have not yet decided on a leader. The Sitters are in charge at the moment, until they decide to either return to Tar Valon or elect an Amyrlin of their own.
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  • The Aiel Waste

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  • Rhuidean


    Rhuidean is the only city in the Aiel Waste built by the Jenn Aiel, some time after the Breaking of the World, but before the Trolloc Wars. It was a large unpopulated city, but smaller than Tear and Caemlyn. The buildings are all majestic palaces, with many unfinished. There is a great plaza in the center of the city filled with hundreds of objects of the One Power. Avendesora grows at the very center. Before leaving the Aiel Waste, Rand al'Thor channeled the fountains of Rhuidean to once again flow, and moved Aiel into the city. Rhuidean is now being slowly populated and rebuilt.
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  • Other locations


    Sept and clan holds, or even the middle of nowhere.
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  • Seanchan

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  • Seandar


    Seandar is the Seanchan Imperial Capital and is the largest city in the Empire of Seanchan, possibly one of the largest cities in the world. It is the location of the Court of the Nine Moons and the Crystal Throne, from where the Empress rules over her vast empire. It is also the location of the Tower of Ravens, the imperial prison and headquarters for the Seekers for Truth, the imperial police force.
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  • The Court of the Nine Moons


    The Court of the Nine Moons is where the Seanchan Empress reigns. It houses the chamber that is the audience room for the court of the Emperor or Empress of Seanchan. Presumably the Crystal Throne is present in this chamber. The Empress may hear major petitions or conduct trials in this room.
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  • Other locations


    Anywhere else on the Seanchan continent.
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  • Oceans, Seas, Rivers & Islands

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  • Ships & Vessels


    Any thread that takes place on a ship should be placed here. For Seafolk vessels, the name of the ship should be placed in the title of the thread. For other ships, mention the body of water that said ship sails on.
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  • Tremalking


    Tremalking is a large island found southwest of the main landmass of the Westlands. It is the largest of the Sea Folk islands. It is populated by the peaceful Amayar.
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  • Other locations


    Aile Somara, Aile Jafar, Aile Dashar and all the other islands out there.
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  • Places of Corruption & Lairs of the Shadow

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  • The Blight


    A corruption of the land north of the Borderlands, the Great Blight sometimes expands and retreats, depending on the current strength of the Dark One. It is home to many dangerous flora and fauna. The Great Blight extends eastwards across the northern boundaries of both the Aiel Waste and Shara as well, and some theorize that it even extends across the ocean floor (giving rise to the body of water known as the Dead Sea) to the Seanchan continent, where it is known as the Lesser Blight.
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  • Shayol Ghul


    Shayol Ghul is a great black mountain, once an idyllic tropical island paradise and vacation spot, now the focal point of the Dark One's power. It is located in the lifeless Blasted Lands, a place which bore the brunt of the War of Power. Within the mountain is the Pit of Doom, accessible only by a narrow stone passage where reality is wet clay to the Dark One; teeth of stone may brush at an intruder's head or close on him entirely, or rise to give honor to a loyal servant of the Shadow.
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  • Shadar Logoth


    Shadar Logoth was once Aridhol, a great city which destroyed itself during the Trolloc Wars, by becoming more evil than that which it fought against. Now Mashadar, a shapeless evil which manifests as a pale white fog, haunts the city. The city is lethal to all who enter, however; any who take even a pebble will be tainted by that evil, and will eventually spread it like an illness. It is said Shadar Logoth is dangerous under daylight, but deadly at night.
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  • Other Lands & Worlds

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  • Shara


    Shara is the Westlander name for the land east of the Aiel Waste. It is bordered to the south-west and south by the Sea of Storms, and to the east by the Morenal Ocean. As with the Westlands, it is bordered to the north by the Mountains of Dhoom and the Great Blight. The land of Shara is shrouded in mystery, and as such, not much of its history is known. It has been traveled to by very few Westlanders, the most notable of which being Jain Farstrider.
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  • Tel'aran'rhiod


    in Tel'aran'rhiod, where all the possibilities of the Wheel of Time connect. A world which any can enter but few can enter at will, and where thoughts make reality. in Tel'aran'rhiod, the Unseen World, the Wolf Dream or the World of Dreams, exists between the possibilities that existed for each choice made, making it touch the whole of the Pattern. It can be consciously accessed by Dreamwalkers and Wolfkin, as well as regular people with the right type of ter'angreal, though anybody can accidentally stumble upon it while sleeping. Beware though, everything that happens in Tel'aran'rhiod is as real as in the waking world. Anyone who gets injured there will wake up with their injury, and anyone who dies will not wake up at all.
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  • The Tower of Ghenjei


    The Tower of Ghenjei is a gateway into the world of the Eelfinn and the Aelfinn. It lies near the River Arinelle ten days north of Whitebridge, and it is a solid and spotless metal tower, two hundred paces high without any doors or windows. The Tower of Ghenjei is accessible through both the waking world and Tel'aran'rhiod. Once entered, the Tower Of Genjei is extremely hard to leave in the waking world. In Tel'aran'rhiod, it is all but impossible.
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  • The Ways


    The Ways are an area outside of reality crafted by male Aes Sedai to allow Ogier to travel safely between their stedding. But during the War of the Hundred Years The Ways began to change. Initially Ogier noticed that the light within the Ways was growing dim. Then travelers began to disappear. Now the Ways are utterly dark and the stone of the pathways are to pitted and rotting. In some places bridges and islands have collapsed completely. Machin Shin, the Black Wind, lurks in waiting, feeding upon the souls of travelers foolish enough to venture into the Ways.
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